by EstherKox,Jonathan Barnhoorn,Lucía Rábago Mayer,ArdaTemel and Tessa Klunder
How can we observe howpeople respond to consequential errors by anartificial agent in arealistic yet highly controllableenvironment? We created athreat–detection house–search task in virtual realityin whichparticipantsform aHuman–Agent Team(HAT)with an autonomous drone.By simulating risk,weamplifythefeeling of reliance and theimportance of trust in theagent.Thisparadigm allows for ecologically valid research that provides moreinsightinto crucial human–agent team dynamics such as trust and situational awareness.
by Sarah E. Carter, IlariaTiddi, and Dayana Spagnuelo
Privacy assistants aim to providemeaningful privacyrecommendations to users. Here, we describe a web–based testing environment for smartphone privacy assistants called the “Mock App Store” (MAS).The MAS was developed to test aparticular privacy assistant–the value–centered privacy assistant (VcPA)–which assists users in selecting applications based on their value profile. While the MAS was designed with the VcPA in mind, itcouldalsobe utilized to test other state–of–the–artprivacyassistant technology.
by Felix Céard-Falkenberg, Konstantin Kuznetsov, Alexander Prange, Michael Barz, and Daniel Sonntag
Many features have been proposed for encoding the input signal from digital pens and touch-based interaction. They are widely used for analyzing and classifying handwritten texts, sketches, or gestures. Although they are well defined mathematically, many features are non-trivial and therefore difficult to understand for a human. In this paper, we present an application that visualizes a subset from 114 digital pen features in real-time while drawing. It provides an easy-to-use interface that allows application developers and machine learning practitioners to learn how digital pen features encode their inputs, helps in the feature selection process, and enables rapid prototyping of sketch and gesture classifiers.
by Konstantin Kaznetsov, Micheal Barz, Daniel Sonntag
Despite the current dominance of typed text, writing by hand remains the most natural mean of written communication and information keeping. Still, digital pen input provides limited user experience and lacks flexibility, as most of the manipulations are performed on a digitalized version of the text. In this paper, we present our prototype that enables spellchecking for handwritten text: it allows users to interactively correct misspellings directly in a handwritten script. We plan to study the usability of the proposed user interface and its acceptance by users. Also, we aim to investigate how user feedback can be used to incrementally improve the underlying recognition models.
by Dou Liu, Claudia Alessandra Libbi and Delarame Javdani Rikhtehgar
Conversational agents have been recently incorporated into Virtual Her- itage to provide more immersive and interactive user experience. However, existing chatbot guides lack the capacity to leverage the rich background knowledge graphs (KGs) to provide better interactions between visitors and cultural collections. In this paper, we present a KG driven conversational museum guide that answers vis- itor’s questions and recommend relevant art objects in a virtual exhibition, while modelling user interest to offer personalised information and guidance.
by Roel Leenders, Pietro Camin, Ella Velner and Mariët Theune
This work presents a conversational agent (CA) that functions as a prototype for simulating interrogations. The solution implements a cognitive model that focuses on the interpersonal relationships between the CA and the user. This model can adjust the interpersonal stance of the CA based on the sentiment and phrasing of the user’s utterances. As a result, the CA updates the friendliness and truthfulness of its responses accordingly.
by Mirre van den Bos, Gergana Dzhondzhorova, Ioana Frincu, Ella Velner, Thomas Beelen and Mariet Theune
Karen is a conversational agent taking the role of an angry customer in a retail context. While the user (retail employee) tries to convince Karen to follow the rules, the agent interrupts the user, and verbally and nonverbally reacts to the user’s sentiments.